![]() ![]() You have to forgive them for believing the viewpoint for a few years and then you have to forgive them for rejecting it for a few. A young person hiding their creativity and trying to be "serious" so they can make it through life will get a huge amount of value from this book. * This book is one of the best tools for an adolescent or young adult (not YA-young adult) colonostickectomy. It inspired two (excellent) card games and a wide variety of "bits" of other games, books, comics, and so forth. Much like it's worth seeing Monty Python even if you don't "get" the humor to understand the "code." The terms and phrases that come out of this (fnord, illuminati, AUM, "You'll like it inside the apple," All Hail Discordia, Law of Fives, Aneristic Illusion, Paratheoanametamystichood, etc.) may not all be original, but they have built a part of a culture. ![]() The Roberts nailed the experience of believing you're different and believing that what you want or experience is different and wanting to share it with the world. * Cultural references that make points and explain things in the SF/geek/outcase/introvert subcultures. As a good guide to things to research for yourself, it's a solid 4 (great game: open to a random page and pick 5 things to look up in a library) As philosophy it would get 1 (the world-view it argues for is much better discussed in other books-some of them even by RAW) ![]()
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